Science shows for Secondary schools and Colleges (KS3+)

Show length: 45-60 minutes.

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Surprising Science - KS3+
The show is packed with science tricks, stunts and puzzles. Matt challenges the audience to discover the sneaky scientific secrets behind the surprising illusions. This is not just an awe & wonder show but one that encourages scientific enquiry and critical thinking skills. Along the way the audience will be taught a host of science tricks using everyday household objects that they can go away and try later; extending the learning and providing teachers with lots of follow up opportunities. During the show Matt will share his background and love of science.
National Curriculum links: Scientific Enquiry. Plus links to Forces, Electromagnetism and Psychology.

 
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Superhero science - KS3+
Are superpowers fact, fiction or feasible in the future? Explore invisibility, superstrength, body armour, levitation, mind control and find out what they do (or don’t) have to do with real science. And for those superpowers which are scientifically impossible? That’s where the magic comes in! The show has a strong emphasis on smart materials and technology inspired by biology (e.g. spider webs and camouflage.)
National Curriculum links: General Science; Design and Technology

 
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Wonder Workers - KS3+
Throughout the centuries magicians have captivated audiences with mysterious and impossible acts that defy the laws of nature. Scientists also know that the world is full of wonder; spending their lives trying to explore and explain it. This demo packed show will explore the history, conflict and collaborations between these two groups of wonder workers. A celebration of curiosity.
National Curriculum links: Scientific enquiry; Forces and Motion; Electromagnetism; Materials and their properties; Light

 
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Psychology of a Magician - KS4+
Is seeing really perceiving? Can free thinking be manipulated? And can your memories be distorted? During this interactive session of mind games and sensory deception you will learn how a combination of psychology and magic can create real life Jedi masters.
National Curriculum links: Psychology

 
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Something about Nothing - KS5
Nothing is notoriously hard to grasp. However, things are set to change thanks to Dr Matt Pritchard who will attempt to fill in the empty gaps and explain almost everything there is to know about nothing. From Annihilation through to Zero. A comedy show uniquely fusing magic, multimedia and mathematics that explores the history, maths, science and philosophy behind nothing. The show features the following concepts: counting systems, zero, negative numbers, vacuums, creation & annihilation, the Big Bang, black holes, particle physics, CERN and the Large Hadron Collider.
National Curriculum links: Maths and Physics

 

Maths shows for Secondary schools and Colleges (KS3+)

Show length: 45-60 minutes.

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Magical Maths - KS3+
Predicting the future, reading minds, sending secret messages and making objects vanish are easy when you’re a maths magician. Matt's aim is to give his audience tricks they can go away and use to amaze their friends and families. However, in doing so they will be exposed to, and be using, a surprising amount of maths. With shapes, symmetry, patterns and numbers forming the basis of the maths behind the magic.
National Curriculum links: GCSE and A-Level Maths

 
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The man who cannot lose - KS4+
It’s the taking part (and winning) that counts. From childhood games through to the greatest gamble of his life, magician Dr Matt Pritchard is on an obsessed quest to come out on top. Matt will be revealing the hidden mathematics and winning strategies behind games like Pass the Parcel, Guess Who?, Rock Paper Scissors and Russian Roulette.
National Curriculum links: Maths and Probability

 
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From Facebook friends to Postman Pat - KS4+
An interactive talk where the solutions to real world network problems are unraveled. What is the quickest route for a postman to take? How do you draw and colour a map efficiently? How connected are two random people? What limits the speed of internet connections? How can maths enhance a magic trick?
National Curriculum links: A-level Maths Decision 1

 
 
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